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![]() ![]() The exec also talked about some new strikes and Legendary Marks. ![]() Luke Smith, Bungie’s Creative Director for the game recently sat down with Planet Destiny for its Podcast and explained a number of different ways the company went about trying to fix the problems that have plagued Destiny since day one. Now that Destiny: The Taken King has officially launched, we have a better idea about what Bungie’s goals have been all along. ![]()
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