![]() ![]() I’ll fire up some Jakku gameplay this evening and put together a video for everyone so you get an idea of how it plays out. If that’s to be the case, I hope the airspeeders aren’t as restricted vertically as they seem to be on Hoth, but then that seems to be a primary problem with a lot of the aircraft outside of Fighter Squadron mode. The Imperials can’t recapture points back from the rebels, and the end goal is to prevent the rebels from taking over their final base.ĭICE’s official blog notes that you’ll be able to pilot AT-ST walkers and airspeeders in the Battle of Jakku, with the walkers being primarily for defensive purposes and the airspeeders meant to be used more offensively. ![]() Turning Point basically gives the rebels three capture points to take over. This is taken from DICE’s recent stream where they showed off the Battle of Jakku, Turning Point and the new maps. ![]()
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